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Assessment of the future relevance of eSports within club structures by age



Source

Source


ONE8Y

Survey period

Survey period


09/26/2025 - 09/27/2025

Survey country

Survey country


Germany

Sample

Sample


n=768 people interested in gaming (top 2 on 4-point scale), including n=25 (16–22 yrs.), n=101 (22–30 yrs.), n=223 (31–40 yrs.), n=207 (41–50 yrs.), n=129 (51–60 yrs.), and n=83 (61–69 yrs.)

Question

Question


How likely is it that eSports offerings in traditional sports clubs will increase significantly over the next five years?

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