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Assessment of integrating eSports into amateur and community sports structures by age
The survey breaks down how gaming-interested adults assess eSports' role in club sports — from full integration to youth-only add-on, across six age groups.

The survey breaks down how gaming-interested adults assess eSports' role in club sports — from full integration to youth-only add-on, across six age groups.
PREMIUM
Source
Source
ONE8Y
Survey period
Survey period
09/26/2025 - 09/27/2025
Survey country
Survey country
Germany
Sample
Sample
n=768 people interested in gaming (top 2 on 4-point scale), including n=25 (16–22 yrs.), n=101 (22–30 yrs.), n=223 (31–40 yrs.), n=207 (41–50 yrs.), n=129 (51–60 yrs.), and n=83 (61–69 yrs.)
Question
Question
What role should eSports play in club sports?