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Assessment of integrating eSports into amateur and community sports structures by age


The survey breaks down how gaming-interested adults assess eSports' role in club sports — from full integration to youth-only add-on, across six age groups.
The survey breaks down how gaming-interested adults assess eSports' role in club sports — from full integration to youth-only add-on, across six age groups.
PREMIUM

Source

Source


ONE8Y

Survey period

Survey period


09/26/2025 - 09/27/2025

Survey country

Survey country


Germany

Sample

Sample


n=768 people interested in gaming (top 2 on 4-point scale), including n=25 (16–22 yrs.), n=101 (22–30 yrs.), n=223 (31–40 yrs.), n=207 (41–50 yrs.), n=129 (51–60 yrs.), and n=83 (61–69 yrs.)

Question

Question


What role should eSports play in club sports?

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